![]() ![]() The same goes for Magsorc, they should not be fire mage + daedra. Frost damage should be better on them, and when running destruction staves, Frost should be their go to pick. The optimal Magden builds should not be fire mage + bear. This also applies to prioritized damage types. People should be incentivized to use their class abilities over other options. ![]() Mystic Orb should exist as an option for other classes who want that utility but it can't be quite as powerful as the Class that specializes in it. IF you are playing a Templar, Blazing Spear should always be the stronger choice. It is an AOE dot with a synergy to restore resources. It is an AOE dot with a synergy to restore resources.īlazing Spear is a templar ability that only templars can use. Mystic Orb is a general undaunted skill everyone can use. I will use Mystic Orb, which has run the game for a while, as an example. Necromancer DOT damage was nerfed, despite being one of their primary identities.Ĭlass abilities should be power creep over non-class abilities when the one-to-one is available. Magicka Wardens receive so little benefit from Winter's Revenge. It's no longer optimal for Templars to use any version of Jabs. It is no longer optimal for Stamsorcs to run Crystal Weapon (their dedicated spammable), bound armaments (a core flavor ability). #DOES NUPS PATCHER WORK ON MAC UPDATE#Update 35 is pushing this to the extremes. This has been a continual issue that every new player points out, every class feels the same and often even looks the same because they're using the same abilities. ![]() Our class choice is effectively reduced down into what passives we get. This patch has been a massive step back in Class Identity, and the recent updates still do not fully address this.Įvery single class is being boiled down to weapon abilities and shared abilities. ![]()
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